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Guide Book

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Guide Book

Post by Kami on Thu 12 Jul 2018 - 8:56

Section 1
CHARACTER
CREATION


Creating a character in the Gods of Destruction Rp
follows a series of relatively simple steps and the
entire process can be done using the information
presented in this post.
You’ll need a copy of the character sheet and will
almost certainly needthe template


1. CHARACTER CONCEPT
Before you get knee deep in lists and numbers
you’re going to want to consider what kind
of character you want to create. What are
your character’s basic abilities? What are their
awesome powers? Peruse a few of the next
chapters. Anything jump out at you? Use that
concept and run from there. Maybe you want to
base a character off of your favorite character
from another television show, comic book, anime
or manga. Just jot down some notes and refer to
them along the process.


2. CHECK WITH YOUR Admin
After coming up with the character concept make
sure to run it by your Admin to see if it’s
appropriate for the role play. Maybe you want to
play as an alien but the campaign will be a pulp
kung-fu affair. Maybe you’re using powers that
don’t exist in the setting the Admin has created.Make
sure that isn’t happening, talk to your Admin.


3. RACE AND Bonus
Your race will inform the traits and aptitudes
of your character, your bonus in turn help
determine how your character will develop
by making some attributes and skills easier to
purchase.


4. BASIC ATTRIBUTES
Determine what your character’s basic attributes
are. They’re the framework for your character’s
actual abilities in-game, so be careful when you
pick them!


5. SKILLS
Specialize your character by picking up some
skills to fortify your attributes with.


6. FINISHING TOUCHES
Determine your health points, Power Level, stats, Ki
Pool and Power Up stats.



Last edited by Zeno on Mon 16 Jul 2018 - 16:26; edited 3 times in total
avatar
Kami

Number of posts : 76
Exp : 34

Fighter's Data
Power Level:
1/1  (1/1)
Stamina :
100/100  (100/100)
Ki:
100/100  (100/100)

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Re: Guide Book

Post by Kami on Thu 12 Jul 2018 - 9:09

Section 2.
POWER LEVEL


Power Level (Sentō Ryoku; literally “combat
power” or “fighting strength”), also refered to as
Battle Power, is an approximate measurement of
the combat abilities of a character. In the world of
Dragon Ball, Power Level can either be discovered
through sensing ki or through the use of a
Scouter, a sensory device used by Freeza’s Planet
Trade Organization that converts that sense in to
a numerical reading.

In the God Rp Power Level is an approximate
measurement of a character’s combat ability
that is determined by the amount spent on their
attributes, skills and feats.Power Level determines
the amount of a Edge you have, in comparison to your foe.

Players are awarded EXP/Experience after every
topic that the Admin deems necessary. For every
point of experience spent the character’s Power
Level increases.


In the God Rp, attributes form the
foundation of your character’s physical, mental
and social capabilities. They are a quantifiable
measurement of your character’s inherent
abilities. The six attributes are:


The physical might of your character. It
determines how strong your character actually
is - how much they can lift, how much they can
push and, most importantly, how hard they can
hit.


How resistant your character is to both physical
and energy attacks. With higher toughness you’ll
be more likely to block and parry attacks. When
you do get hit, you’ll take less damage.


How quickly your character can move. Characters
with higher agility can move faster than others,
allowing them to go first in combat and be more
likely to dodge attacks.


The character’s proficiency at using techniques
that require Ki. This can be sensing someone
else’s ki, charging your ki, attacking with your ki,
and the like.

Characters are able to purchase attributes using
experience points during character creation and
during their downtime. Consult your Admin for how
much experience you should start with and be
sure to log how much you’ve had and how much
you’ve spent on your character sheet.

Value Explanations

Values are used from 1-Infinite. A scaling system has been implemented where 1 is the poorest of all characters and the higher number is the dominant and unmatched user of that certain stat. Since in dragon ball z since the concept of the fighter is pushing themselves further and further we will not have a max limit to a stat allowing only role players to keep pushing.

Comparing Stats

Now that you know what these stats mean, there comes the inevitable question, "If I have 100 strength and my opponent has 120 strength, is he or she twice as strong as me?" The answer to that question is no. The stats are only to be used as guidelines in most cases. A decent way to compare is as follows:

If the stats are the same, then the contenders are evenly matched.If the stats differ only by 50-500 points, then the actual difference between them is marginal.

If the stats differ only by 501-1,000 points, then the actual difference between them is noticeable. The person who has more stats has a describable advantage.

If the stats differ by more then 1,001 points, then the difference is blatenly apparent. The person with the lower stat has no way of keeping up.

With that being stats are just set to regulate which character has more of in a edge in a certain area. If your stats are 2x of your foes then it more than like you will have an edge. If it is is ten times the amount their pretty much undisputed the difference into those areas always giving you the edge.



Last edited by Zeno on Wed 18 Jul 2018 - 10:41; edited 8 times in total
avatar
Kami

Number of posts : 76
Exp : 34

Fighter's Data
Power Level:
1/1  (1/1)
Stamina :
100/100  (100/100)
Ki:
100/100  (100/100)

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Re: Guide Book

Post by Kami on Mon 16 Jul 2018 - 10:56

Section 3.
Skills


Skills are a measurement of more specific abilities
than those represented by attributes. Increasing
a skill is a representation of training or practice
in order to further your character’s abilities in
relation to that skill. Each skill is paired with the
attribute that that skill is tested with. The skills are
as follows:


Your character’s mastery of various forms of
martial arts.

Level 1:The character is at the starting level of Martial Arts. The character can preform one Physical Technique in a post. At this level Characters can have only learn up to one Martial Art Technique.
Level 2:The character is at the second level of Martial Arts. The character can only still preform one Physical Technique in a post. At this level Characters can have only learn up to five Martial Art Technique.
Level 3:The character is at the third level of Martial Arts. The character can only still preform one martial Technique in a post. At this level Characters can have only learn up to five Martial Art Techniques. The character has the ability to use  rapid movement at least once in a post.
Level 4:At the forth  level of Martial Arts. The character can is now able to preform 2 martial arts Techniques in a post.The character's can preform rapid movement once in a post.
Level 5:Next is the fifth level of Martial Arts. The character can only still preform 2 martial arts techniques in a post. At this level Characters can have only learn up to seven Martial Arts Techniques. At this the rapid movement could only be used once in post.
Level 6:Next is the sixth level of Martial Arts. The character can only still preform 2 martial arts Techniques in a post. At this level Characters can have only learn up to seven martial arts techniques. The fighter can now preform rapid movement twice in one post.
Level 7:At the seventh level of Martial Arts. The character can is now able to preform 2 martial arts Techniques in a post. At this level Characters can have only learn up to seven martial arts Technique.The rapid movement can only be preform twice in a post.
Level 8:Now claiming up the pillar at the eight level of Martial Arts. The character can is now able to preform 3 Physical Techniques in a post. At this level Characters can now learn up to 10 techniques  Martial Art Technique.Rapid movement can now be use three times in a post.
Level 9:Then at the ninth level of Martial Arts. The character can is now able to preform 3 Physical Techniques in a post. At this level Characters can now learn up to 10 techniques  Martial Art Technique. Along with rapid movement the character can create an after image in a post.
Level 10:Lastly claiming up the top at the tenth level of Martial Arts. The character can is now able to preform 4 Physical Techniques in a post. At this level Characters can now learn up to 10 techniques  Martial Art Technique. The character can preform up to two after images in a post.


Training, be it formal or informal, in the art of
combat using melee weapons such as swords,
clubs and axes.

Level 1:The character is at the starting level of melee. The character can preform one Physical Technique in a post. At this level Characters can have only learn up to one melee techniques.
Level 2:The character is at the second level of melee. The character can only still preform one melee technique in a post. At this level Characters can have only learn up to five melee techniques.
Level 3:The character is at the third level of melee. The character can only still preform one melee technique in a post. At this level Characters can have only learn up to five melee techniques. The character has the ability to make one after image at least once in a post.
Level 4:At the forth  level of melee. The character can is now able to preform 2 melee techniques in a post.The character's can preform the after image once in a post.
Level 5:Next is the fifth level of melee. The character can only still preform 2 martial arts techniques in a post. At this level Characters can have only learn up to seven melee techniques. At this the character could only create an after image once in post.
Level 6:Next is the sixth level of melee. The character can only still preform 2 melee techniques in a post. At this level Characters can have only learn up to seven melee techniques. The fighter can now preform after image twice in one post.
Level 7:At the seventh level of melee. The character can is now able to preform 2 melee Techniques in a post. At this level Characters can have only learn up to seven melee Technique.The after image can only be  formed used twice in a post.
Level 8:Now claiming up the pillar at the eight level of melee. The character can is now able to preform 3 melee Techniques in a post. At this level Characters can now learn up to 10 techniques  melee Technique. After images can now be made three times in a post.
Level 9:Then at the ninth level of melee. The character can is now able to preform 3 melee techniques in a post. At this level Characters can now learn up to 10 techniques melee Technique. Along with after images the character can now use rapid movement once in a post.
Level 10:Lastly claiming up the top at the tenth level of melee. The character can is now able to preform 4 melee techniques in a post. At this level Characters can now learn up to 10 techniques  melee technique. The character can preform up to two rapid movements in a post.

WEAPON/RANGED
Training, be it formal or informal, in the practical
use of firearms and other ranged weapons.

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:

KI BLAST
Your character’s ability to use ki blast attacks such
as the Kamehameha, Gallick Gun and Masenko.

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:

SENSE KI
Your character’s ability to search or percieve
through awareness of ki signatures.

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:

Power Up
Power Up increases your character’s overall
badassery by letting you spend more Ki
Points. Characters can Power Up as many
times during combat. Powering up increases a character’s Influx
limit by temporary increasing their Power
level. Each time a character Powers Up they
increase their Power level.

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:


Last edited by Kami on Wed 18 Jul 2018 - 18:15; edited 16 times in total
avatar
Kami

Number of posts : 76
Exp : 34

Fighter's Data
Power Level:
1/1  (1/1)
Stamina :
100/100  (100/100)
Ki:
100/100  (100/100)

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Re: Guide Book

Post by Kami Yesterday at 9:35

Section 4.
Pools

Pools
KI POOL
Your character’s Ki Pool is a representation to the
total amount of Ki they can draw from in order
to use Ki attacks and techniques. To find your
character’s Ki Pool you simply need to find the
sum of all of their Ranks in all Ki related attributes
and skills and double it. Ki Pool = 2x ( Ki
Blast + (Ki Control + Sense Ki)).

To find your character’s Ki Pool you simply need
to find the sum of all of their Ranks in all Ki related
attributes and skills and double it. Ki Pool = 2x (Ki
Blast x (Ki Control + Sense Ki)).

Stamina POOL
Your character’s stamina Pool is a
representation to the total amount of Ki
they can draw from in order to use physical
attacks and techniques. To find your
character’s stamina Pool you simply need to find the
sum of all of their Ranks in all stamina related attributes
and skills and double it. Stamina Pool = 2x ( Speed x (Martial Arts + Weapons).

To find your character’s Stamina Pool you simply
need to find the sum of all of their Ranks in all
physical related attributes and skills and double it.
Stamina Pool = 2x ( Speed x (Martial Arts + Weapons)).

HEALTH Pool
Health pool (HP) are very important, given
that they determine the physical status of
your character.Health Pool = 2x ( Strength + Endurance ).
avatar
Kami

Number of posts : 76
Exp : 34

Fighter's Data
Power Level:
1/1  (1/1)
Stamina :
100/100  (100/100)
Ki:
100/100  (100/100)

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